Nvidia shows off new water engine
“New physics-based technology allows developers to create much more realistic water effects
Nvidia has shown off the next generation of digital water physics, promising much more realistic water effects.
The new fluid simulation algorithm is called Position Based Fluids. It allows developers to create water effects that are incredibly realistic, such as a sea breaking around a lighthouse.
“In fluid simulation, enforcing incompressibility is crucial for realism; it is also computationally expensive,” say NVIDIA’s Miles Macklin and Matthias Müller-Fischer.”
Read the full article: Click here
Check out the videos:
Position Based Fluids Demonstration: Click here
Position Based Fluids – Supplemental : Click here